%PDF-1.3 Let's look at some of the ways in which games address the issue of mental illness. �@ rp�M���p�՘��rp�M���p�՘���е@ a��+J�]���w�N*۶9���0 �ѵ@ ��\��i�Pv��ۑ}�Ό�oFn��~U��7�4�;� � �gu*�u�ɨ�{,�;r�{ Fu(ԏ*�|�8��\���A� � Is7���iO}���CL�"��K���oFn��~U��1䌕�@ � ~k�ԫ�֧&���c����Y�F(�S `�b㎥��]O�äLLj 8zM��4;J[]��3��L��;U�W�. Depression Quest is an interactive fiction game where you play as someone living with depression. Representing a mental health issue in the correct way – that is, empathetic and accurate – has an enormous power to raise awareness, reduce stigma, and to encourage vulnerable people to seek help. Representations of mental illness in games are broader than this; for instance, they may include settings (e.g., insane asylums) and specific terminology (e.g., clinical diagnoses). This game is far more bleak and hopeless than the others, reflecting the darker side of mental illness and the lives that some people endure. There are breathing exercises built in and the game offers distinct challenge levels to match the requirements of the player. Play with caution. The debate over mental health and gaming has started and gained momentum after the release of the indie creation, Outlast, in 2013. It was designed using input from people with lived experience of psychosis, and as such, may be harrowing for some players. Actual Sunlight is a short interactive story about love, depression and the corporation. #3���$%&'()*456789:CDEFGHIJRSTUVWXYZbcdefghijrstuvwxyz�������������������������������������������������������������������������������� ? Of the many themes and ideas tackled in indie games, mental health has stood out as a topic that, when handled right, offers a chance for empathy, understanding, and discussion some might argue is only possible through the medium of gaming. Fran Bow is an indie psychological horror adventure video game developed and published by Killmonday Games. This is an interesting look at an exceptionally well-rounded character, a real example of tangible and realistic portrayals of human psychology. In this descriptive study, the fifty highest-selling video games in each year from 2011 to 2013 were surveyed through application of search terms to the Wikia search engine, with subsequent review of relevant footage on YouTube. $%&'()*789:EFGHIJTUVWXYZcdefghijtuvwxyz����������������������������������������������������������������� � !12AQq"Ba Although studies have examined portrayals of mental illness in the mass media, little attention has been paid to such portrayals in video games. In this descriptive study, the fifty highest‐selling video games in each year from 2011 to 2013 were surveyed through application of search terms to the Wikia search engine, with subsequent review of relevant footage on YouTube. The developers of Until Dawn took a concept that was borderline, and went way too far. In Blackbay Asylum, you take on the role of a confused psychopath who finds himself able to leave his cell one day. CheckPoint Copyright 2019, ABN 50612816841. On the surface, Celeste is a game about a girl’s treacherous journey up a mountain. m !1AQq��"4as��2RSr�����35BD����#6Cb�� Mae sees the world in a very specific way as driven by her personality vulnerabilities and previous experiences. Not that long ago, mental illness in video games was often portrayed by deranged villains, or settings in mental asylums with patients that were violent or turned into monsters. © Matt Makes Games. Actively prevents help-seeking behaviours. << /Length 5 0 R /Filter /FlateDecode >> Over the last decade, there has been a growing interest in the relationship between mental health and digital games. Created by one of our featured streamers, Zoe Quinn, this game is a personal recollection and enlightening exploration of how depression limits our options and capacity in life. An important cathartic experience for the developer and for victims of abuse, this experience can be quite overly graphic (albeit in hand-drawn cartoon-esque scenes) and therefore makes it triggering for many players. endobj This game is much older and filled with unhelpful tropes. This game could go either way – the entire world is allegedly a manifestation of Alice’s psyche, populated by monsters she must fight to regain her sanity. In some ways, that’s a reasonable analogy, but it’s on a knife’s edge and could dip easily into using mental illness as a plot device, and misrepresenting traumatic experiences. Set in a mental health institute, which to be fair, at first is pretty realistic – the experiences you have in the dream space are not the most sensitively handled. Since the WHO’s announcement, reactions to “gaming disorder” have been mixed. Celeste captures the suffocating feelings of anxiety through Madeline's mountain climb. Our missions are to raise awareness for mental health issues, reduce stigma, and improve wellbeing in our community. American McGee’s Alice is a third-person psychological horror action-adventure platform video game. There are very dark themes here, explored through the visuals and overarching narrative. 5 0 obj In a cat. The game uses the sound design, environment, plot and puzzle elements to communicate to the player the experience of psychosis. This discussion has recently returned to the forefront of public discourse with the World Health Organization’s (WHO) decision to classify Gaming Disorder (GD) in their new diagnostic manual. 10 Video Games That Deal With Mental Illness. ���� Adobe d �� � # $&& $ %4/ $('++9+'()02520)7;;;;7;;;;;;;;;;;;;;; $2(! Because of this, a variety of tropes often arise when a character with mental illness is created. The Evil Within is a third-person survival horror video game developed by Tango Gameworks and published by Bethesda Softworks. Anxiety strains you both mentally and physically and no indie game better represents this than Celeste. Others include Manhunt 2, a game … This app depicts a soldier’s PTSD through his eyes. The expose of the realism of asylums is powerful and important, but unbalanced. 4 0 obj 6 0 obj Night in the Woods is a single-player adventure game published by Finji. The stigma surrounding some mental health issues is thankfully starting to disappear. With the scope of video game storytelling ever growing, ... an authentic representation of mental illness is a rare thing to find. CheckPoint is a charity that provides mental health resources for gamers and the gaming community. Some recent video games seem to be following this trend too. stream The experiences described are quite inaccurate and may perpetuate stigma. The very mechanic and goals upon which this game is based could be interpreted as a frank analogy for the journey of mental illness. endobj true /ColorSpace 9 0 R /SMask 10 0 R /BitsPerComponent 8 /Filter /DCTDecode This is so important. Lesley is a sympathetic but unrealistic character. (2;4222;;;;;;;;;;;;;;;;;@@@@@;@@@@@@@@@@@@@@@@@@@@@�� D�� �6 " ��� I can't resist hot takes and such. endstream Opinion: How Video Games Can Positively Discuss Mental Health. (2;4222;;;;;;;;;;;;;;;;;@@@@@;@@@@@@@@@@@@@@@@@@@@@ $2(! The Cat Lady is an indie psychological horror graphic adventure video game developed by Harvester Games. We are an Australian Health Promotion Charity with TCC and DGR Status. Neverending Nightmares is a video game developed by Infinitap Games. Better representation. Manhunt 2 is a psychological horror stealth video game published by Rockstar Games. Outlast is a first-person survival psychological horror video game developed and published by Red Barrels. I mean, just read that description. There's no end to MedicationMeditation, an unwinnable computer game about treating depression and anxiety. >> The new film Mad to Be Normal is a biopic of RD Laing, a Glasgow psychologist who had unconventional ideas about treatment for mental illness (Credit: GSP Studios International) “Gaming Disorder” – What You Need To Know, Finding my way through a Night in the Woods, How in times of isolation I found hope, solace and connection, Getting Over It: finding stillness in chaos, 25-50% of people will have a mental health issue in their lifetime, 2/3 of those affected never get professional help, 46% of people believe mental illness is an excuse for bad behaviour, Inappropriate and harmful representations increase prejudice and discrimination, Accurate and sympathetic portrayals increase awareness and promote help-seeking behaviour. And, putting that official label on them recklessly trivializes real mental health issues like depression and social anxiety disorder, which deserve treatment and the full attention … Sanitarium is a psychological horror point-and-click adventure game that was developed by DreamForge Intertainment. Dr. Sachin Shah of Gaming the Mind, a group of mental health professionals who have an interest in video games, feels so strongly that games can be used to highlight mental health issues that the group are currently developing a roleplaying video game that … Incredibly irresponsible. Though this game doesn’t demonise mental illness, which is obviously a big no-no, it does use the protagonist’s experiences to portray her as an unreliable narrator which perpetuates negative stereotypes. These games use tropes that cause stigma, or dehumanise sufferers of mental illness in some way. 7 0 obj To exemplify my point, I can’t find any screenshots that would be appropriate to post. There are numerous games comprised of equally insensitive and lazy representations of individuals who have mental illnesses. endobj Set in an asylum, portraying the mentally ill as unstable and dangerous, you spend a lot of the game murdering them. View Show abstract I love the way the mechanic is entwined with that theme. This is a psychological horror experience, which we usually discourage in games that portray mental illness – however it is a very powerful and cathartic expression of the developer’s journey. October 28, 2013 Link Copied. Not sure what else needs to be said…, If you would like to talk to someone, please refer to our. These games could go either way, depending on your perceptions and vulnerabilities. Life Is Strange is an episodic graphic adventure video game developed by Dontnod Entertainment. Representation is the key to kickstarting discussion, and video games have taken a woefully one-dimensional approach in the mental health conversation. Zack Kotzer. As above, and is based on the developer’s personal experiences. endobj The game elements of the identified commercial video games included mental illness, about which many perpetuated well-known stereotypes and prejudices. If media representations of mental illness aren’t improving, ... be it on TV shows or in video games, movies or comics. It’s a powerful and moving game, which is exceptionally rewarding. Hellblade: Senua’s Sacrifice is a dark fantasy action-adventure game developed and published by Ninja Theory. It’s a great little game. Though initially bleak, the story in this game has a positive message ultimately. %��������� Advertisement It is a horror game drawing inspiration from the lead designer Matt Gilgenbach’s experiences with depression and OCD. The game is set in a derelict asylum where patients are depicted physically deformed and monstrous, and they are either … We are passionate about using video games for positive wellbeing and resilience. While video games mature as a medium, so too does their ability to reflect a broader range of human issues. Are they good portrayals, or bad? x+TT(T0�30��46R0P0�4׳�02T0�4R(JUW�*�� ��d�t$�*�{�r��� The Inpatient is a psychological horror video game developed by Supermassive Games. On the other hand, there is some sympathy communicated. The protagonist climbs a literally mountain, overcoming personal challenges. Use of Mental Health Themes. It can be hard to express, process, or understand mental health issues, but these games are great places to start. If there is one game that goes above and beyond in the representation of mental health – one game that can teach us real empathy for those struggling with anxiety, depression, suicidal thoughts, and schizophrenia – it’s Hellblade. … Encourages the user to revel in murdering the mentally ill, and demonises those who care for them. When playing a game, you become immersed in the characters you play as. The very mechanic and goals upon which this game is based could be interpreted as a frank analogy for the journey of mental illness. Though not overtly demonising mental illness, the use of a psychiatry trope as a plot twist is unhelpful at best. Until Dawn is a horror adventure video game developed by Supermassive Games. stream On the other hand, games like Outlast (Red Barrels, 2013) and Evil Within (Bethesda, 2014) have been criticised for their portrayal of mental illness. Paints an unpleasant picture of mental illness which promotes fear and discrimination. << /Type /Page /Parent 3 0 R /Resources 6 0 R /Contents 4 0 R /MediaBox [0 0 612 792] Although studies have examined portrayals of mental illness in the mass media, little attention has been paid to such portrayals in video games. The Town of Light is a psychological horror adventure game developed by LKA. Representation of Mental Illness in Video Games Kelli N. Dunlap, PsyD (iThrive Games) Abstract: Portrayals of mental illness appear frequently in video games and have the potential to shape cultural attitudes toward psychopathology for better or for worse. Celeste is a platforming video game by Canadian video game developers Matt Thorson and Noel Berry. �� Many of the characters display signs of mental health issues, including both the protagonist, Max, and her best friend Chloe. Furthermore, we reflect … We discuss the key findings in relation to current evidence on the impact of media portrayals of mental illness and stigma. << /ProcSet [ /PDF /ImageB /ImageC /ImageI ] /XObject << /Im1 7 0 R >> >> << /Length 8 0 R /Type /XObject /Subtype /Image /Width 1078 /Height 1428 /Interpolate Mental Illness, the Video Game. Uses psychiatric care as a horror mechanic and promotes stigmatising stereotypes (and language). This isn’t overtly clarified but there are realistic themes communicated, and the characters are nicely rounded. So, are representations of mental illness in video games helping or hurting? There is a link in the game to help-seeking resources. Many representations of mental illness in video games both in the game itself and in advertisements stigmatize it, marking it as something which makes a person dangerous, violent, or not normal. We often get asked, when those characters have mental health issues, how realistic are they? Graphic and pointless depictions of suicide. 2 0 obj And many forms of media appear to be making an effort to represent conditions such as depression and anxiety in a more accurate and empathetic way than in the past. Constantly overuses stigmatising stereotypes which are completely fabricated. The Entertainment Software Association, a video game trade association in the United States, released a statement this week saying: “The World Health Organization knows that common sense and objective research prove video games are not addictive. There are themes of suicide, deliberate self harm, and graphic depictions of disturbing themes, so approach with caution. The Contemporary Games Championing Mental Health Representation Video games, like any other art form, come in a variety of aesthetics that mesh with certain players. Video games contain frequent and varied portrayals of mental illness, with depictions most commonly linking mental illness to dangerous and violent behaviors. PRY is an app hybrid of cinema, game and novel that reimagines how we might move seamlessly among words and images to explore layers of a character’s consciousness. >> Hey lookie another representation video. 68 I know it's been a while since I've done a longer video. Video games are a form of art which has, in recent years, gone from reflecting and discussing mental health in a harsh and damaging way to doing so with incredible strength, creativity, and maybe even with a view to helping those who suffer with a form of mental illness. 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